You build the APK of your app using a debug build variant. You deploy your app to a target device or emulator that runs Android 8.0 (API level 26) or higher. Use Apply Changes. Use the following options when you want to deploy your changes to a compatible device: Apply Changes and Restart Activity. Review the default Gradle build file file, build.gradle, located in app dir/android/app and verify the values are correct, especially the following values in the defaultConfig block: applicationId Specify the final, unique (Application Id) appid.
This guide shows you how to create a JS/HTML Cordova application and deploy them tovarious native mobile platforms using the cordova command-lineinterface (CLI). For detailed reference on Cordova command-line, review the CLI reference
I'm trying to use Azure DevOps with the Mac pipeline (on the hosted 10.14 Mac agent), but it's not producing an.aab, it still produces the apk. I have the aab setting enabled on the project, and if I build it using Windows, it builds successfully (however the Windows image on DevOps isn't running VS 16.3 yet, so it lacks the critical bug fix. There are steps from developer.android.com to start develop on Mac. Download SDK at. Direct URL for Mac OS X. Install and prepare Ecipse. Direct URL for Eclipse Classic 3.7.1 for Mac OS X (Cocoa 64) Download and configure ADT Plugin.
The Cordova command-line tool is distributed as an npm package.
To install the cordova command-line tool, follow these steps:
Download and install Node.js. Oninstallation you should be able to invoke node and npm on yourcommand line.
(Optional) Download and install a git client, if you don'talready have one. Following installation, you should be able to invoke giton your command line. The CLI uses it to download assets when they are referenced using a url to a git repo.
Install the cordova module using npm utility of Node.js. The cordovamodule will automatically be downloaded by the npm utility.
on OS X and Linux:
On OS X and Linux, prefixing the npm command with sudo may be necessary to install this development utility in otherwise restricted directories such as /usr/local/share. If you are using the optional nvm/nave tool or have write access to the install directory, you may be able to omit the sudo prefix. There are more tips available on using npm without sudo, if you desire to do that.
on Windows: Excel for dummies mac.
The -g flag above tells npm to install cordova globally. Otherwise it will be installed in the node_modules subdirectory of the current working directory.
Following installation, you should be able to run cordova on the command line with no arguments and it should print help text.
Go to the directory where you maintain your source code, and create a cordova project:
This creates the required directory structure for your cordova app. By default, the cordova create script generates a skeletal web-based application whose home page is the project's www/index.html file.
All subsequent commands need to be run within the project's directory,or any subdirectories:
Add the platforms that you want to target your app. We will add the 'ios' and 'android' platform and ensure they get saved to config.xml and package.json:
To check your current set of platforms:
Running commands to add or remove platforms affects the contents ofthe project's platforms directory, where each specified platformappears as a subdirectory.
Note: When using the CLI to build your application, you shouldnot edit any files in the /platforms/ directory. The filesin this directory are routinely overwritten when preparingapplications for building, or when plugins are re-installed.
To build and run apps, you need to install SDKs for each platform you wish to target. Alternatively, if you are using browser for development you can use browser platform which does not require any platform SDKs.
To check if you satisfy requirements for building the platform:
By default, cordova create script generates a skeletal web-based application whose start page is the project's www/index.html file. Anyinitialization should be specified as part of the deviceready event handler defined in www/js/index.js.
Run the following command to build the project for all platforms:
You can optionally limit the scope of each build to specific platforms - 'ios' in this case:
Can you put excel on a mac. SDKs for mobile platforms often come bundled with emulators thatexecute a device image, so that you can launch the app from the homescreen and see how it interacts with many platform features. Run acommand such as the following to rebuild the app and view it within aspecific platform's emulator:
Following up with the cordova emulate command refreshes the emulatorimage to display the latest application, which is now available forlaunch from the home screen:
Alternately, you can plug the handset into your computer and test theapp directly:
Before running this command, you need to set up the device fortesting, following procedures that vary for each platform.
You can modify the default generated app to take advantage of standard web technologies,but for the app to access device-level features, you need to add plugins.
A plugin exposes a Javascript API for native SDK functionality. Plugins are typically hosted onnpm and you can search for them on the plugin search page. Some key APIs are provided by the Apache Cordova open source project and these are referred to as Core Plugin APIs. You can also use the CLI to launch the search page:
To add and save the camera plugin to package.json, we will specify the npm package name for the camera plugin:
Plugins can also be added using a directory or a git repo.
NOTE: The CLI adds plugin code as appropriate for each platform.If you want to develop with lower-level shell tools or platform SDKsas discussed in the Overview, you need to run the Plugman utility toadd plugins separately for each platform. (For more information, seeUsing Plugman to Manage Plugins.)
Use plugin ls (or plugin list, or plugin by itself) to viewcurrently installed plugins. Each displays by its identifier:
While Cordova allows you to easily deploy an app for many differentplatforms, sometimes you need to add customizations. In that case,you don't want to modify the source files in various www directorieswithin the top-level platforms directory, because they're regularlyreplaced with the top-level www directory's cross-platform source.
Instead, the top-level merges directory offers a place to specifyassets to deploy on specific platforms. Each platform-specificsubdirectory within merges mirrors the directory structure of thewww source tree, allowing you to override or add files as needed.For example, here is how you might use merges to boost the defaultfont size for Android devices:
Edit the www/index.html file, adding a link to an additional CSSfile, overrides.css in this case:
Optionally create an empty www/css/overrides.css file, which wouldapply for all non-Android builds, preventing a missing-file error.
Create a css subdirectory within merges/android, then add acorresponding overrides.css file. Specify CSS that overrides the12-point default font size specified within www/css/index.css, forexample:
When you rebuild the project, the Android version features the customfont size, while others remain unchanged.
You can also use merges to add files not present in the originalwww directory. For example, an app can incorporate a back buttongraphic into the iOS interface, stored inmerges/ios/img/back_button.png, while the Android version caninstead capture backbutton events from the corresponding hardwarebutton.
After installing the cordova utility, you can always update it tothe latest version by running the following command:
Use this syntax to install a specific version:
Run cordova -v to see which version is currently running. To find the latest released cordova version, you can run:
To update platform that you're targeting: